Far Cry 3 Full Cracked |
System Requirements:
CPU: | Intel® Core®i3-530 @ 2.9 GHz or better, AMD™ Phenom™II X2 @ 3.1 GHz or better |
RAM: | 4 GB |
VGA: | 1024 MB DirectX® 11.0 compliant card with Shader Model 5.0 or higher NVidia™ 480 or better, AMD™ HD 5770 or better (see supported list**) |
DX: | DirectX 11 |
OS: | Windows Vista® (with SP2), Windows® 7 (with SP1) or Windows® 8 |
HDD: | 15 GB HD space |
Sound: | DirectX® 9.0c Compatible Sound Card 5.1 with Latest Drivers |
ODD: | DVD-ROM Dual Layer |
Network: | Broadband connection and service required for multiplayer mode |
Recommended peripheral: | Windows-compatible mouse required |
Note: | ** SUPPORTED VIDEO CARDS AT TIME OF RELEASE: NVIDIA GeForce™ 8 Series – GeForce 8800 GTX NVIDIA GeForce™ 9 Series – GeForce 9600, 9800 NVIDIA GeForce™ 200 Series NVIDIA GeForce™ 300 Series NVIDIA GeForce™ 400 Series NVIDIA GeForce™ 500 Series NVIDIA GeForce™ 600 Series AMD® RADEON® HD 2000 Series – HD 2900 AMD® RADEON® HD 3000 Series – HD 3800 AMD® RADEON® HD 4000 Series AMD® RADEON® HD 5000 Series AMD® RADEON® HD 6000 Series AMD® RADEON® HD 7000 Series These drivers have been tested with Far Cry® 3: AMD® Catalyst 12.6 AMD® Catalyst 12.8 NVIDIA GeForce R304 306.23 |
Features repack: Do not cut / recoded
Version of the game: 1.01
Ability to select a combination of text and voice
There are lots of things to celebrate in Far Cry 3, Ubisoft's best game since Assassin's Creed: Brotherhood, but the thing I keep coming back to is Rook Island itself. There's often a lot of unremarkable space in open-world shooters, but this vast, mountainous patch of fictional grass and rock in the middle of the Pacific has been created by people who believe that every inch is important, and who have refused to compromise or sculpt any part of it with less than an artist's attention to detail.
There are over 30 enemy outposts to stalk and reclaim, each of which gives you a new safehouse and reduces enemy influence and presence in the surrounding area, and while there's some familiarity in layout, each is woven carefully into its surroundings - recessed into the foot of a mountain surrounded by jungle, perhaps, or swaddled in corrugated iron at the top of a hill, or perched on a rock at the edge of a wide beach approach.
Every forest is home to some species of wild animal, some of whom are definitely not more scared of you than you are of them; every road winds past shacks full of loot; every peak is home to a hang-glider; every cave or abandoned military fortification is an excuse to pick through the island's history. You begin the game in the frightened shoes of Jason Brody, a tourist on a dream holiday gone horribly wrong, but by the time the credits roll you won't want to leave this broken paradise.
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